- A “hero shot” recipe that always produces the same composition, lighting, and finish
- A “story reel” that always builds a 4-scene narrative from a single product
- A “platform pack” that turns one idea into Instagram square + Reel + LinkedIn variants
- A “brand audit” that runs a consistent visual analysis across saved inspirations
Where skills live
Open Assets from the nav and switch to the Skills section. This is your library — every skill in the workspace shows up here. Two ways to view the library, switchable with the Grid / List toggle next to search:- Grid — thumbnail cards showing each skill’s name,
/slash-command, description, referenced images, author, and when it was last updated. - List — the same open rows used by Collections: a thumbnail or icon, name and description, updated date and author, plus a row menu (⋯) for quick Edit and Delete without opening the editor.
- Create a new skill (the New Skill card or row)
- Edit a skill’s playbook, references, scope, and model pins
- Search by name or content as the library grows
- Delete skills you don’t use (confirmation-guarded)
Memo-official starters
Every workspace ships with a starter pack authored by Memo. They sit in the same library, are read-only (open one and Duplicate it to make your own version), and connected agents get them throughlist_skills / get_skill like any other skill:
- Naming Convention — the tag grammar and never-overwrite rules that keep a multi-asset production findable.
- Scene Engine — stress-test a scene or sequence against Goal, Obstacle, Tactic, Reversal, Value Shift before spending credits.
- Acting Task — direct character performance with playable tasks instead of emotion labels.
- Blocking Map — exact multi-character staging via a color-coded schematic sent as a reference.
- CINEDANCE — production-ready cinematic video prompts: references, blocking, optics, physics, lighting.
- Motion Design — render-ready 15-second launch and motion-graphics video prompts: one core mechanic, locked palette, beat sheet, copy-list contract, fully silent.
The editor
Click New Skill and the editor opens as one focused document:- Name + description in the header. The description is the one-liner shown in the
/menu and the hint that tells the agent when this skill applies. - Applies to — scope the skill to one brand kit or keep it General (all brands). Kit-scoped skills show up on that kit’s page and are labeled in the library.
- Workflow — the markdown playbook. Write it like a brief, or just paste a prompt that already works — if you’ve refined a multi-step prompt anywhere else, dropping it in here is creating a skill.
## Stepheadings become the numbered plan the agent presents before executing. Type@to reference brand assets, colors, or instructions inline — each mention becomes a chip and travels with the skill. - Attached references — optional, per skill. Attach images only when the skill should reproduce something specific every run — a product, a character, a style. Attached images are shown to the agent and included in every generation the skill makes. Leave it empty and you have a pure text skill; you can still @mention assets at invocation time for one-off turns. Brand assets attach directly, and picks from Generations or Inspirations are automatically promoted to brand assets first, so any image you’ve ever made or saved can anchor a skill.
## Style and ## Directions sections — one document, nothing to drift. Which model renders the output is deliberately not part of a skill: you choose that where you generate (workspace default, or per-deliverable on a brief), so one recipe works across every model.
Ask the agent instead
In Studio chat, select an image on your canvas and ask the agent to turn it into a skill (“save this as a reusable recipe”). The agent drafts a skill card in the conversation — playbook + references — and Save Skill puts it in your library with the/slug ready to use.
Invoking a skill
Two ways to call a skill in Studio chat:Slash command
Type/ in the composer. A picker appears showing your skills (and Workflows — they share the same rail), filtered as you type.
@mention
Type@ followed by a skill name — useful when combining a skill with a brand kit mention in one message (@Acme Brand @story-reel ...).
Plan-then-execute
For skills that produce multiple deliverables (a storyboard recipe, a platform pack), the agent proposes a numbered plan first — usually as a creative brief on your canvas. You review, adjust ratios and references, and click Generate. The skill’s prose controls the plan; your confirmation controls execution. Skills slot neatly into the Creative Brief flow.How aspect ratio and quality get chosen
Skills hold the creative intent — style, references, directions. They don’t hold a fixed aspect ratio or quality, so one/hero-shot can produce a 1:1 feed post AND a 16:9 banner:
- Single-output skills — the agent asks once for ratio and quality, then generates. If the playbook already specifies a ratio (“produce a vertical 9:16”), it skips the question.
- Multi-deliverable skills — the agent builds a brief with one deliverable per output, each with its own ratio and quality row, enforced server-side at generation.
Combining skills with brand kits
A General skill works with any brand: @mention a kit in the same message and the skill provides the recipe while the kit provides the identity.Skills over MCP
Connected agents (Claude, or anything speaking MCP) work with the same library:list_skillsreturns lightweight summaries — name, slug, description, step count — so an agent can pick the right skill cheaply.get_skillreturns the full markdown playbook for the chosen skill; the agent follows it like a brief.create_skill/update_skilllet an agent capture a workflow you refined in conversation, or improve an existing playbook — attributed to you in the library’s Author column. Updates keep an automatic copy of the previous version, so an agent rewrite is never a one-way door.
Editing skills
Changes apply to future invocations immediately — already-generated work doesn’t change. If a skill produces inconsistent output, tighten its prose: be specific about deliverable count, style anchors, and required references. The editor opens with every attached reference tokenized inline as chips, so you can see what the skill relies on at a glance.Tips
- Start from a prompt you’ve already perfected. If a multi-step prompt keeps working, paste it into a skill and name it.
- Make skill names short. You’ll type them after a slash.
/hero-shotbeats/product-hero-shot-three-angles. - Keep each skill single-purpose. One recipe per skill. If it’s drifting into “and also does X,” split it.
- Write the playbook in the agent’s voice. Be specific about what to produce; leave room in how, so your brand kit can do its job.
- Attach the concrete references. If the prose mentions “the character” or “the product,” make sure that image is actually attached — otherwise the agent has prose pointing at nothing.
- Use
## Stylefor the through-line,## Directionsfor the rules. Style = tone (“warm editorial, matte finish”). Directions = constraints (“never crop the logo, always leave margin top”). - Test each skill with two different subjects before relying on it. If output quality differs wildly between subjects, the prose needs tightening.